Digital
Abstracted digital painting of stylized electric guitar. I did this to develop a stylized realistic approach to digital painting and study the effects of light and color on semi-reflective, glossy surfaces .
My Arts 325 (Digital Painting) compositing assignment in which we had to use pictures we took around our campus and composite with other images into an alternate environment. Animation of layers is linked.
Arts 325 (Digital Painting) project in which I painted myself as a TV character. This character is Moss from "IT Crowd".
An in between scene for Disney's "Princess and the Frog" I painted in Photoshop. The goal was to match the style that the artists for the movie used.
A render showcasing my implementation of distributed raytracing. The effects shown here are glossy reflections, soft shadows, depth of field, and texture/normal mapping.
My contributions to this scene: - Designed wall and floor textures - Lighting - Modeled and textured window, curtains, bookshelf/drawer, beanbag, lamp on desk, teddy bear, and books. - Rendering and compositing
Shaded character
I modeled, rigged, and textured this character for animating for my job on the IVC project in the Texas A&M Department of Educational Psychology.
Modeled in Maya 2014
Traditional
I crafted this landscape diorama for my freshman 3D design studio.
Drawing I project. I used prismacolor markers and colored pencils.
Black card stock cutouts on white paper. Project Notan was designed to emphasize the idea of positive and negative space. This was for Principles of design I.
Design I project for understanding various types of patterns. I designed these and drew them with prismacolor markers.
Charcoal self portrait for life drawing.
Part 1 of a Design I project. A realistic drawing of a scene.
Part 2 of Design I project. Abstraction.
Part 3 of Design 1 project.